Chad Fetzer
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Tea Time: Finished!!

12/15/2014

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So I've finally reached a stopping point on the tea time scene, and I'm getting it ready to enter my demo reel. Because I don't have the ability to render a sequence on my single machine, I used Maya particles to create some ambient dust particles floating in the air.

This project was my first real attempt at rendering any type of food, and I'm happy with the way that the strawberry, jam, and bread shaders turned out. I also enjoyed delving into the porcelain material and matching it to my reference.

In Nuke, I used some slight color correction to bring the image into a brighter, sunnier palate, and some depth of field to really make the composition dynamic.

I have really developed an understanding of these materials, and I look forward to using this knowledge on future projects.
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Brass shader

12/8/2014

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So I took a little break from the Tea Time scene, and dusted off Houdini to make a brass shader for a friend. I got this result in about an afternoon. The bump mapping could use a little work, but I'm pretty happy with the specular layering. Houdini's built-in layers in the reflection component saves the time of creating a blend material.
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    I'll try to keep this updated with bits and pieces of what I'm working on!

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