So I took a little break from the Tea Time scene, and dusted off Houdini to make a brass shader for a friend. I got this result in about an afternoon. The bump mapping could use a little work, but I'm pretty happy with the specular layering. Houdini's built-in layers in the reflection component saves the time of creating a blend material.
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I'll try to keep this updated with bits and pieces of what I'm working on! Archives
May 2015
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